---------------------------------------------------------------------
GFXC_FX_STATUS MoveStatus = GFXC_FX_IDLE;
GFXC_FX_STATUS FadeStatus = GFXC_FX_IDLE;
void CanvasEffectCallback(unsigned int canvasID, GFXC_FX_TYPE effect, GFXC_FX_STATUS status, void * parm)
{
    if( canvasID == CANVAS_ID_1 )
    {
        if( effect == GFXC_FX_MOVE ) { MoveStatus = status; }
        else if( effect == GFXC_FX_FADE ) { FadeStatus = status; }
    }
}

---------------------------------------------------------------------
    gfxcStartEffectMove( CANVAS_ID_1, GFXC_FX_MOVE_ACC, 149, 256, 149, -134, 10 );
    gfxcStartEffectFade( CANVAS_ID_1, 255, 0, 5 );

---------------------------------------------------------------------
    gfxcStartEffectMove( CANVAS_ID_1, GFXC_FX_MOVE_DEC, 149, -134, 149, 256, 10 );
    gfxcStartEffectFade( CANVAS_ID_1, 0, 255, 5 );

---------------------------------------------------------------------
